Another review, but I promise that my next post will be World of Jorth related. Wait, change that from "promise" to "guarantee."
Review of “30 Things Can Happen! A System-Free Sourcebook for Medieval Fantasy RPGs” by Mark Clover, Creative Mountain Games.
“30
Things Can Happen!” is a sourcebook from Creative Mountain Games,
written by Mark Clover. This book gives the Game Master a rather large
selection of interesting plot hooks and events, much like a wandering
monster encounter chart. The “things” are broken down into reasonably
managed tables for selection. There is no fluff here, Clover brings us
straight to the tables.
The book is divided into three main
sections, “While in a City”, While in the Country”, and “While
Underground.” Each main section is divided into 10 tables, each with
three subtables of ten “things” each. A die rolling mechanic involving
d30's, d20's, d10's and d6's is given to make random selections, though I
found the book's main utility to be in providing inspiration for
adventure writing plot hooks, rather than as an in-game GM utility.
The
book comes in at a well-laid-out 34 pages. The typeface is easy to
read, and the tables are numbered well, for ease of use. The art is
black-and-white stock images, including some by the great Howard Pyle.
The illustrations fit the themes of the tables well (with one
exception). It is nice to see some classic medieval style artwork in an
RPG publication, rather than the 'punk' or 'hyperdeformed' styles that
seem prevalent with some publishers.
I recommend “30 Things Can
Happen” as a GM resource, and give it 5 out of 5 stars. Regularly
priced at $6.00, this PDF is useful for master GM's and novices alike.
The right balance of short but inspiring plot points and adventure
hooks; and a good price point, make this a must download.
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