Another review, but I promise that my next post will be World of Jorth related. Wait, change that from "promise" to "guarantee."
Review of “30 Things Can Happen! A System-Free Sourcebook for Medieval Fantasy RPGs” by Mark Clover, Creative Mountain Games.
“30
Things Can Happen!” is a sourcebook from Creative Mountain Games,
written by Mark Clover. This book gives the Game Master a rather large
selection of interesting plot hooks and events, much like a wandering
monster encounter chart. The “things” are broken down into reasonably
managed tables for selection. There is no fluff here, Clover brings us
straight to the tables.
The book is divided into three main
sections, “While in a City”, While in the Country”, and “While
Underground.” Each main section is divided into 10 tables, each with
three subtables of ten “things” each. A die rolling mechanic involving
d30's, d20's, d10's and d6's is given to make random selections, though I
found the book's main utility to be in providing inspiration for
adventure writing plot hooks, rather than as an in-game GM utility.
The
book comes in at a well-laid-out 34 pages. The typeface is easy to
read, and the tables are numbered well, for ease of use. The art is
black-and-white stock images, including some by the great Howard Pyle.
The illustrations fit the themes of the tables well (with one
exception). It is nice to see some classic medieval style artwork in an
RPG publication, rather than the 'punk' or 'hyperdeformed' styles that
seem prevalent with some publishers.
I recommend “30 Things Can
Happen” as a GM resource, and give it 5 out of 5 stars. Regularly
priced at $6.00, this PDF is useful for master GM's and novices alike.
The right balance of short but inspiring plot points and adventure
hooks; and a good price point, make this a must download.
This is the place where I am posting on my current campaign world re-design project.
2013-02-21
REVIEW OF CUPID MUST DIE! KOBOLDS ATE MY VALENTINE!
We step away from the World of Jorth for a moment, to review a product from +David Hill of 3d6trapsandthieves.blogspot.com
Review of “Cupid Must Die! Kobolds Ate My Valentine”
'Cupid Must Die! Kobolds Ate My Valentine' is a mini-adventure written by David A. Hill for the Kobolds Ate My Baby! (KAMB!) RPG by 9th Level Games. Themed for Valentine's Day, this adventure brings the player's Kobold characters to a local human Valentine's Carnival in search of Cupid, in order to satisfy King Torg's (ALL HAIL KING TORG!) hunger for flying baby wings. The adventure runs ten pages of a twelve page PDF file.
'Cupid Must Die!' is a light hearted adventure in baby napping and child eating, just as expected from KAMB! While keeping the adventure to a 'PG-13' rating, Hill includes many opportunities for chaos, mayhem, and good natured Kobold-cide. While a mini-adventure in page count, this module should contain enough material to sustain a couple of hours of game session time.
The module is well laid out, with very readable typefaces for both the body text and headings (pink, Valentine's Day themed headings!). The stat blocks are presented well, and the NPCs, while not fully developed each are fleshed out enough to make them fun and interesting. The art is appropriate, featuring a winged, flaming, candy conversation heart on the cover, and some interior art by the author.
I recommend this module, for both novice and experienced players of KAMB! If you haven't experienced the game, this would be a great introductory adventure.
Review of “Cupid Must Die! Kobolds Ate My Valentine”
'Cupid Must Die! Kobolds Ate My Valentine' is a mini-adventure written by David A. Hill for the Kobolds Ate My Baby! (KAMB!) RPG by 9th Level Games. Themed for Valentine's Day, this adventure brings the player's Kobold characters to a local human Valentine's Carnival in search of Cupid, in order to satisfy King Torg's (ALL HAIL KING TORG!) hunger for flying baby wings. The adventure runs ten pages of a twelve page PDF file.
'Cupid Must Die!' is a light hearted adventure in baby napping and child eating, just as expected from KAMB! While keeping the adventure to a 'PG-13' rating, Hill includes many opportunities for chaos, mayhem, and good natured Kobold-cide. While a mini-adventure in page count, this module should contain enough material to sustain a couple of hours of game session time.
The module is well laid out, with very readable typefaces for both the body text and headings (pink, Valentine's Day themed headings!). The stat blocks are presented well, and the NPCs, while not fully developed each are fleshed out enough to make them fun and interesting. The art is appropriate, featuring a winged, flaming, candy conversation heart on the cover, and some interior art by the author.
I recommend this module, for both novice and experienced players of KAMB! If you haven't experienced the game, this would be a great introductory adventure.
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